Interactive Design of Rigid-body Simulations for Computer Animation

نویسندگان

  • Jovan Popović
  • Michael Erdmann
  • Paul Heckbert
  • Jessica K. Hodgins
  • Tony DeRose
  • Mikako Harada
  • Michael Gleicher
چکیده

Physical simulation has become commonplace in computer animation because it produces realistic motion automatically. The animator specifies simulation parameters such as the initial positions and velocities of objects, and the simulator computes the corresponding physical motion. The resulting motion, however, is difficult to design; even a small adjustment of the simulation parameters can drastically change the subsequent motion. Two semi-automatic techniques are introduced for designing the physical motion of few passive rigid bodies: without any self-propelling forces or linkages and with simple mathematical models of frictionless collision. Interaction is an integral component of the new approaches. The interactive editing technique allows the animator to design the entire physical motion by dragging a body, at any point in time, to a desired position. The sketching technique allows the animator to design the physical motion of bodies by acting out their motion with hand gestures. Both design tools transform a description of how bodies should move into a physical motion that matches the description as closely as possible.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Position-based rigid-body dynamics

We propose a position-based approach for largescale simulations of rigid bodies at interactive frame-rates. Our method solves positional constraints between rigid bodies and therefore integrates nicely with other position-based methods. Interaction of particles and rigid bodies through common constraints enables two-way coupling with deformables. The method exhibits exceptional performance and ...

متن کامل

A New Programming Environment for Dynamics-based Animation

This paper presents a new animation system initially designed for visualization of dynamics simulations in science and engineering applications. A hybrid language is used to describe the scene objects to be animated and the scripts and actions that modify the state of the objects over time. The system is made up of components responsible to compile and execute an animation, and render and exhib...

متن کامل

A Virtual Environment for Interactive Assembly Simulation: From Rigid Bodies to Deformable Cables

This paper presents the application of rigid body simulation for assembly tasks in a virtual environment and the extension of this system to the real-time simulation of deformable cables. Presently our virtual reality tools evaluate virtual prototypes based on CAD models of the design department. We motivate the need for deformable objects, especially cables, by practical examples and explain o...

متن کامل

Kinematic Control of the Mass Properties of Redundant Articulated Bodies

In this paper we show how the mass properties of an articulated body, such as its center of mass and its moments of inertia, may be manipulated like any conventional end effector, with well-known iterative, numerical techniques. Within our interactive simulation testbed software, we illustrate this tool for the geometrical design of rigid bodies with prescribed mass properties, and for the mani...

متن کامل

A momentum-based deformation system for granular material

Computer graphics animation often lacks interaction between rigid object and granular material. In this paper, we propose a method for the deformation of the ground surface that consists of granular material when it penetrated by a rigid body object in motion. Meanwhile, the motion of the rigid object is also affected due to the collision with the ground surface. Our simulation model concerns: ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2001